fullseye

raw_demosaic_bilinear — GFX2D isp op

使い方

Bayer mosaic → (H, W, 3) RGB by bilinear interpolation, in NumPy.

Red and blue occupy one pixel in four, so a missing value is the mean of the measured neighbours ([[1,2,1],[2,4,2],[1,2,1]]/4 on the masked plane); green occupies two in four ([[0,1,0],[1,4,1],[0,1,0]]/4). The border mirrors the mosaic two pixels out with a non-duplicating reflection, which keeps the 2x2 phase, so a uniform field is exact up to the edge. This is the same estimate the OpenCV bridge cfa_to_rgb makes with cv2.COLOR_Bayer*2RGB, without the 8-bit round trip and without OpenCV.

Ground truth: three affine planes mosaicked and demosaicked come back to 1e-12 away from the border (a bilinear estimate of an affine field is the field). Bilinear is the textbook baseline: it blurs colour edges into zipper artefacts; edge-directed methods are not provided here. Raises ValueError: bad raw or pattern.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(rgb を入力に取れる)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

同カテゴリ(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · lens_shading_correct · awb_gains · rgb_apply_gains · raw_apply_gains


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.