colorspace oprgb → rgbimport fullseye as fs; fs.ledger.srgb_to_linear(img) (実装を直接呼ぶなら import gfx2d; gfx2d.srgb_to_linear(img)、台帳から引くなら opsgfx2d.get("srgb_to_linear"))sRGB-encoded values to linear light (IEC 61966-2-1).
An alpha channel, if present, is not transformed — coverage is already
linear. Accepts (H, W), (H, W, 1|3|4).
Use this before anything that adds or scales light (:func:radial_light,
:func:light_mask, :func:normal_map_shade, :func:bloom) if the input
came out of an image file. Skipping it does not raise: it makes highlights
bloom too early and shadows too dark, by the amount quoted in the module
docstring.
py -3.11 examples/gfx2d_scene.pypy -3.11 examples/poc_leaf_disease_area.pyrgb を入力に取れる)linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration · film_grain
colorspace)Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.