fullseye

vignette — GFX2D post op

使い方

Darken towards the corners: out = rgb * (1 - strength * t**power).

t is the distance from the geometric centre ((h-1)/2, (w-1)/2) divided by radius times the half-diagonal, clipped at 1. The factor at t = 0 is exactly 1, so strength=0 is the exact identity and — for an odd-sized image, where a pixel actually sits on the centre — that pixel is returned untouched. An even-sized image has no centre pixel: its four innermost pixels are 0.707 px out and are already attenuated, which is geometry rather than a rounding error.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(rgb を入力に取れる)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · chromatic_aberration · film_grain

同カテゴリ(post)

bloom · chromatic_aberration · film_grain · color_lut · color_grade · dither · palette_quantize


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.