fullseye

lens_shading_correct — GFX2D isp op

使い方

Multiply a frame by a lens-shading gain map and clip to [0, 1]. raw and gain must have the same shape; the gain must be finite and > 0.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(image2d を入力に取れる)

shadow_cast_2d · dither · raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · raw_apply_gains · raw_demosaic_bilinear

同カテゴリ(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_gain · awb_gains · rgb_apply_gains · raw_apply_gains · raw_demosaic_bilinear


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.