fullseye

lens_shading_gain — GFX2D isp op

使い方

The gain map that flattens a flat-field frame: gain = mean / flat per colour channel (or for the whole frame when pattern is None).

Shoot a uniform white target; vignetting and the micro-lens fall-off make the corners darker. Multiplying any later frame by this map undoes that. smooth_sigma > 0 Gaussian-smooths the flat first (per channel) so sensor noise and dust do not become gain speckle. The gain is normalised so the channel mean stays 1 — the map corrects shape, not exposure.

Ground truth: lens_shading_correct(flat, lens_shading_gain(flat)) is a constant frame (each channel equal to its own mean) to 1e-12. Raises ValueError: non-finite input, a zero or negative pixel in the flat (no gain can be defined there), or a negative smooth_sigma.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(image2d を入力に取れる)

shadow_cast_2d · dither · raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_correct · raw_apply_gains · raw_demosaic_bilinear

同カテゴリ(isp)

raw_black_level · raw_dead_pixel_mask · raw_dead_pixel_correct · lens_shading_correct · awb_gains · rgb_apply_gains · raw_apply_gains · raw_demosaic_bilinear


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.