fullseye

mesh_split_long_edges — 3D resolution op

使い方

Bisect edges longer than max_edge until none remains — adaptive refinement (mesh).

Each pass splits every over-long edge at its midpoint and re-triangulates each affected face by the number of split edges (1 → 2, 2 → 3, 3 → 4 triangles), so there are never T-junctions and faces that are already fine are untouched: the refinement lands exactly where the mesh is coarse. Stops after max_passes (ValueError if edges still exceed the target then). Vertex positions are not moved — the shape is preserved exactly.

背景知識ガイド(この op の手前にある物理・規約)

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(mesh を入力に取れる)

mesh_to_voxel · mesh_to_points · to_points · fuse_to_voxel · ambient_occlusion · cast_shadow · supersample_mesh · render_beauty

同カテゴリ(resolution)

mesh_edge_stats · mesh_detail_map · mesh_isotropic_remesh · mesh_sample_points · mesh_lod_chain · mesh_select_lod · mesh_reduction_report · mesh_decimate_preserving


Provenance: meshres.py — 3D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.