fullseye

mesh_detail_map — 3D resolution op

使い方

Per-vertex coarseness and detail of a mesh (table).

coarseness (nv,) — mean incident edge length, mapped linearly from the 5th percentile (0) to the 95th (1) and clipped; edge_length (nv,) the raw value. detail (nv,) — mean angle (radians) between the normals of the faces around the vertex divided by the mean incident edge length: a curvature proxy in 1/unit that is high where the data already carries relief, independent of how densely it is sampled. relief_weight (nv,) = coarseness × (1 − detail_norm) — 1 where the mesh is coarse and smooth (add synthetic detail), 0 where it is fine or already rough — the weight :func:render3d.mesh_displace_fbm-style steps should multiply their amplitude by. Also stats for each map.

背景知識ガイド(この op の手前にある物理・規約)

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(table を入力に取れる)

fuse_to_voxel · mesh_select_lod

同カテゴリ(resolution)

mesh_edge_stats · mesh_split_long_edges · mesh_isotropic_remesh · mesh_sample_points · mesh_lod_chain · mesh_select_lod · mesh_reduction_report · mesh_decimate_preserving


Provenance: meshres.py — 3D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.