ball optable × table → tableimport fullseye as fs; fs.ledger.flight_simulate(p0, v0, omega, bp: 'dict', ip: 'dict', t_end: 'float', dt: 'float' = 0.001, table_z: 'float' = 0.0, table_xy=None, max_bounces: 'int' = 100, v_rest: 'float' = 0.001) -> 'dict' (実装を直接呼ぶなら import ballistics; ballistics.flight_simulate(p0, v0, omega, bp: 'dict', ip: 'dict', t_end: 'float', dt: 'float' = 0.001, table_z: 'float' = 0.0, table_xy=None, max_bounces: 'int' = 100, v_rest: 'float' = 0.001) -> 'dict'、台帳から引くなら opsdrive.get("flight_simulate"))飛翔 + 卓上(z = table_z の平面、table_xy = (xmin, xmax, ymin, ymax) の範囲内だけ)での跳ねを、接触時刻を 2 分法で
区間内に求めて繋ぐ。返り値 {"t", "p", "v", "omega" (N, 3), "contacts": [{"t", "p", "v_in", "v_out", "omega_in",
"omega_out", "regime"}], "rest_t"}。球は半径 r なので中心が table_z + r に達した所が接触。跳ねは無限に続く(Zeno)ので、
接触時の |v_n| < v_rest になったら卓上に置く(以後 z は固定、水平は摩擦無しで続く。rest_t = その時刻、無ければ None)。
py -3.11 examples/poc_ball_bounce.pypy -3.11 examples/poc_table_tennis_bounce.pypy -3.11 examples/poc_table_tennis_rally_loop.pypy -3.11 examples/poc_table_tennis_spin.pytable を入力に取れる)course_layout · course_occupancy · course_contains · world_build · world_camera · world_move · lidar_scan · rss_longitudinal_same
ball)ball_params · impact_params · flight_vacuum · flight_ode · flight_state_at · magnus_lift_coefficient · drag_coefficient_sphere · bounce
Provenance: ballistics.py — DRIVE operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.