light opなし → rgb(引数だけで決まる op —— 画像やデータの入力を取らない)import fullseye as fs; fs.ledger.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito') (実装を直接呼ぶなら import gfx2d; gfx2d.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito')、台帳から引くなら opsgfx2d.get("radial_light"))A radial light map, rgb (H, W, 3), centred on (x, y).
falloff:
"smooth" — (1 - t^2)^2, compactly supported: exactly zero at and
beyond radius. The default, because a light that ends somewhere is the
only kind you can budget."linear" — 1 - t, also compact."inverse_square" — 1 / (1 + (3t)^2), the physical law softened at
the origin. Not compactly supported: it is 10 % of peak at the nominal
radius and never reaches zero, so a scene full of these never gets dark.The value at the centre is exactly intensity * color. This is a
linear-light quantity: add lights together, then encode once.
With intensity > 1 the result leaves [0, 1] — deliberately, because a
light map is not a picture. :func:light_mask accepts it; the operators that
take an rgb image reject it with the documented range error rather than
clipping a light budget behind your back.
py -3.11 examples/gfx2d_scene.pyrgb を入力に取れる)srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration
light)light_mask · normal_map_decode · normal_map_shade · shadow_cast_2d
Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.