camera oprgb → rgbimport fullseye as fs; fs.ledger.viewport(img, x, y, width, height, scale=1.0, interp='bilinear') (実装を直接呼ぶなら import gfx2d; gfx2d.viewport(img, x, y, width, height, scale=1.0, interp='bilinear')、台帳から引くなら opsgfx2d.get("viewport"))Crop the rectangle at (x, y, width, height) and resample it by scale.
Accepts rgb or rgba (straight alpha; the crop is a copy, so no
premultiplication is involved) and returns the same channel count.
Out-of-bounds raises, unlike :func:sprite_blit, which clips. The
asymmetry is the point: a sprite leaving the screen is the normal case,
while a camera asking for rows the image does not have is arithmetic that
has already gone wrong somewhere upstream, and returning a partly black
frame would let it keep going.
scale=1 with integer bounds returns an exact sub-array copy — no
interpolation touches it.
py -3.11 examples/gfx2d_scene.pyrgb を入力に取れる)srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration
camera)—
Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.