cutting optable × any × scalar × scalar × scalar → rgbimport fullseye as fs; fs.ledger.cutting_edge_render(scene, end_face, cut_y_top: 'float', lean_deg: 'float', edge_z: 'float', blade: 'bool' = True, gain: 'float' = 1.0, gradient: 'float' = 0.0, blur_px: 'float' = 0.0, noise: 'float' = 0.0, seed: 'int' = 0) (実装を直接呼ぶなら import cutting; cutting.cutting_edge_render(scene, end_face, cut_y_top: 'float', lean_deg: 'float', edge_z: 'float', blade: 'bool' = True, gain: 'float' = 1.0, gradient: 'float' = 0.0, blur_px: 'float' = 0.0, noise: 'float' = 0.0, seed: 'int' = 0)、台帳から引くなら opsdrive.get("cutting_edge_render"))刃先方向の像(RGB)。暗い背景・食材(右側が本体)・刃(片刃、平らな面が切片側)。
end_face は食材の端面 y(z)(mm): 数なら平らな面、{"z_mm", "y_mm"} か (N, 2) の配列なら標本を線形補間(前の切断面の
粗さを持たせる)。cut_y_top は切断面(= 刃の平らな面)が食材の上面と交わる y、lean_deg は刃の傾き(鉛直から、+ で下ほど
本体側 = 下ほど切片が厚い)、edge_z は刃先の高さ。端面は行ごとに縦 8 副行で被覆率を積分する。
py -3.11 examples/poc_food_cutting_measure.pyrgb を入力に取れる)spin_from_marker_sequence · carla_depth_decode · carla_transform_matrix · carla_pose_to_world · carla_camera_pose · carla_xy_yaw · carla_scene_load · town_chain
cutting)cutting_scene · cutting_face_render · cutting_episode_synth · cutting_wrist_mjcf · knife_edge_track · cut_depth_from_side · slice_thickness_profile · cut_surface_roughness
Provenance: cutting.py — DRIVE operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.