fullseye

layer_stack — GFX2D composite op

使い方

Composite a z-ordered list of rgba layers, bottom first.

Each layer is a dict:

{"image": rgba, "mode": str = "normal", "opacity": float = 1.0}

and the W3C rule for a blend mode against a partially transparent backdrop is used — the blend function is weighted by the backdrop’s own alpha, Cs' = (1 - a_b) Cs + a_b B(Cb, Cs) — so a layer over empty space keeps its own colour whatever the mode. The result is straight-alpha rgba.

All layers must share one shape; see :func:alpha_composite on why.

Raises ValueError: empty list, more than :data:MAX_LAYERS, a non-dict entry, an unknown key, mismatched shapes.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(rgba を入力に取れる)

premultiply · alpha_composite · sprite_blit · sprite_transform · sprite_sheet_slice · nine_slice

同カテゴリ(composite)

premultiply · unpremultiply · alpha_composite · alpha_composite_premul · blend_mode


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.