sprite oprgba × rgba → rgbaimport fullseye as fs; fs.ledger.sprite_blit(dst, sprite, x=0, y=0, anchor='top_left', flip_x=False, flip_y=False, opacity=1.0) (実装を直接呼ぶなら import gfx2d; gfx2d.sprite_blit(dst, sprite, x=0, y=0, anchor='top_left', flip_x=False, flip_y=False, opacity=1.0)、台帳から引くなら opsgfx2d.get("sprite_blit"))Composite sprite onto a copy of dst at integer (x, y).
x is the column and y the row of the sprite’s anchor point;
anchor is one of "top_left", "top_right", "bottom_left",
"bottom_right", "center".
Out-of-bounds behaviour is to clip silently, and that is a decision, not
an oversight. Half a sprite hanging off the edge of the screen is the
normal case in this family, and raising there would make the common path the
exceptional one. A sprite entirely outside returns dst unchanged. The
contrast with :func:viewport — which raises for the same situation — is
deliberate: a camera asking for pixels that do not exist is a bug in the
caller’s arithmetic, a sprite walking off screen is not.
x/y must be integers. Sub-pixel placement changes the picture
(it resamples), so it is :func:sprite_transform’s job and not a silent
rounding here.
py -3.11 examples/gfx2d_scene.pyrgba を入力に取れる)premultiply · alpha_composite · sprite_transform · sprite_sheet_slice · nine_slice
sprite)sprite_synthesize · sprite_transform · sprite_sheet_slice · nine_slice
Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.