sprite oprgba → spritesimport fullseye as fs; fs.ledger.sprite_sheet_slice(sheet, tile_height, tile_width, margin=0, spacing=0, count=None) (実装を直接呼ぶなら import gfx2d; gfx2d.sprite_sheet_slice(sheet, tile_height, tile_width, margin=0, spacing=0, count=None)、台帳から引くなら opsgfx2d.get("sprite_sheet_slice"))Cut a sprite atlas into a list of equal rgba frames, row-major.
margin is the border around the whole sheet, spacing the gap between
neighbouring cells — the two numbers that every atlas exporter writes and
that every hand-rolled slicer gets wrong by one.
Returns a list of (tile_height, tile_width, 4) arrays. With
margin=spacing=0 it is the exact inverse of :func:tilemap_render.
Raises ValueError: a sheet that does not contain a whole number of cells
(a partial cell means the margin/spacing are wrong, and silently dropping it
hides that), a count larger than the grid, more than
:data:MAX_SPRITES cells.
py -3.11 examples/gfx2d_scene.pysprites を入力に取れる)tilemap_render · parallax_layers
sprite)sprite_synthesize · sprite_blit · sprite_transform · nine_slice
Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.