fullseye

sprite_sheet_slice — GFX2D sprite op

使い方

Cut a sprite atlas into a list of equal rgba frames, row-major.

margin is the border around the whole sheet, spacing the gap between neighbouring cells — the two numbers that every atlas exporter writes and that every hand-rolled slicer gets wrong by one.

Returns a list of (tile_height, tile_width, 4) arrays. With margin=spacing=0 it is the exact inverse of :func:tilemap_render.

Raises ValueError: a sheet that does not contain a whole number of cells (a partial cell means the margin/spacing are wrong, and silently dropping it hides that), a count larger than the grid, more than :data:MAX_SPRITES cells.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(sprites を入力に取れる)

tilemap_render · parallax_layers

同カテゴリ(sprite)

sprite_synthesize · sprite_blit · sprite_transform · nine_slice


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.