tile opsprites → rgbaimport fullseye as fs; fs.ledger.tilemap_render(tiles, indices, empty=-1) (実装を直接呼ぶなら import gfx2d; gfx2d.tilemap_render(tiles, indices, empty=-1)、台帳から引くなら opsgfx2d.get("tilemap_render"))Paint a grid of tile indices into one rgba image.
tiles is a list of equally sized rgba tiles (what
:func:sprite_sheet_slice returns) or an (N, th, tw, 4) array.
indices is a 2-D integer array; a cell equal to empty is left
transparent. The result is (rows*th, cols*tw, 4).
Every cell is a copy, not a resample, so the output equals the tile exactly.
Raises ValueError: a float index array (a float “index” is a rounding waiting
to happen), an index outside the tile set, tiles of differing shapes, an
output past :data:MAX_PIXELS.
py -3.11 examples/gfx2d_scene.pyrgba を入力に取れる)premultiply · alpha_composite · sprite_blit · sprite_transform · sprite_sheet_slice · nine_slice
tile)Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.