fullseye

tilemap_render — GFX2D tile op

使い方

Paint a grid of tile indices into one rgba image.

tiles is a list of equally sized rgba tiles (what :func:sprite_sheet_slice returns) or an (N, th, tw, 4) array. indices is a 2-D integer array; a cell equal to empty is left transparent. The result is (rows*th, cols*tw, 4).

Every cell is a copy, not a resample, so the output equals the tile exactly.

Raises ValueError: a float index array (a float “index” is a rounding waiting to happen), an index outside the tile set, tiles of differing shapes, an output past :data:MAX_PIXELS.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(rgba を入力に取れる)

premultiply · alpha_composite · sprite_blit · sprite_transform · sprite_sheet_slice · nine_slice

同カテゴリ(tile)

parallax_layers


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.