fullseye

sprite_transform — GFX2D sprite op

使い方

Rotate and/or scale an rgba sprite about its centre.

A positive angle_deg turns the sprite clockwise on screen, because the row axis points down. interp is "nearest", "bilinear" or "bicubic" (a cubic spline; it overshoots, and the overshoot is clipped back into the premultiplied range).

The resampling happens in premultiplied space and the result is converted back. Interpolating straight colour instead mixes in the colour of fully transparent pixels — usually black, and invisible in the alpha channel — which shows up as a dark fringe. Measured on a white disc whose transparent region is black, composited over mid-grey: the straight-space result differs from this one by up to 0.203 and by 0.048 on average over the pixels it changes (rotations of 13, 37 and 45 degrees; the maximum was 0.197, 0.203, 0.156).

Exact where it can be: angle_deg=0, scale=1 returns the input bit for bit, and a multiple of 90 degrees with interp="nearest" permutes the alpha channel exactly (colour matches to 1.2e-16, the cost of the premultiply round trip). Everything else costs interpolation: the measured round trip of +37 then -37 degrees, bilinear, is a mean alpha error of 0.0150 with a maximum of 0.8125 at the one pixel where the edge crosses a sample.

out_shape is (height, width); the default is the bounding box of the transformed sprite, rounded up.

参考(サンプルデータ・文献)

実行できる例(この op を実際に呼ぶ検証済みサンプル)

型が繋がる次の op(rgba を入力に取れる)

premultiply · alpha_composite · sprite_blit · sprite_sheet_slice · nine_slice

同カテゴリ(sprite)

sprite_synthesize · sprite_blit · sprite_sheet_slice · nine_slice


Provenance: gfx2d.py — GFX2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.