granular opmatrix × scalar × scalar × scalar × scalar → rgbimport fullseye as fs; fs.ledger.spheres_render_shaded(pos, radius: 'float', pitch: 'float', extent: 'float', height: 'float', light=(-0.4, -0.6, 0.7)) -> 'np.ndarray' (実装を直接呼ぶなら import granular; granular.spheres_render_shaded(pos, radius: 'float', pitch: 'float', extent: 'float', height: 'float', light=(-0.4, -0.6, 0.7)) -> 'np.ndarray'、台帳から引くなら opsdrive.get("spheres_render_shaded"))横からの正射影を陰影つきで描く(numpy の z バッファ、Lambert)。GIF 用。返り (rows, cols, 3) [0, 1]。
空の入力(pos が 0 要素)は ValueError。
py -3.11 examples/poc_granular_heap_repose.pypy -3.11 examples/poc_powder_scoop_pour.pyrgb を入力に取れる)spin_from_marker_sequence · carla_depth_decode · carla_transform_matrix · carla_pose_to_world · carla_camera_pose · carla_xy_yaw · carla_scene_load · town_chain
granular)heap_volume_cone · heap_mass · heap_volume_heightmap · beverloo_rate · beverloo_fit · discharge_synth · dispense_mass_from_video · hopper_discharge_rate
Provenance: granular.py — DRIVE operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.