render opvideo → rgbvideoimport fullseye as fs; fs.ledger.video_cube_orbit(video, n_frames: 'int' = 36, pitch: 'float' = 25.0, yaw_start: 'float' = 0.0, yaw_span: 'float' = 360.0, size: 'int' = 256, sigma: 'float' = 1.0, alpha_gain: 'float' = 1.0, static_alpha: 'float' = 0.02, color: 'str' = 'time', mode: 'str' = 'motion', depth_samples: 'int | None' = None, floor: 'float' = 0.15) -> 'np.ndarray' (実装を直接呼ぶなら import videocube; videocube.video_cube_orbit(video, n_frames: 'int' = 36, pitch: 'float' = 25.0, yaw_start: 'float' = 0.0, yaw_span: 'float' = 360.0, size: 'int' = 256, sigma: 'float' = 1.0, alpha_gain: 'float' = 1.0, static_alpha: 'float' = 0.02, color: 'str' = 'time', mode: 'str' = 'motion', depth_samples: 'int | None' = None, floor: 'float' = 0.15) -> 'np.ndarray'、台帳から引くなら opsvideocube.get("video_cube_orbit"))立方体を回す色動画 (n_frames, size, size, 3) float [0, 1] (rgbvideo)。
video_spacetime_cube(mode) を不透明度に("motion" = 動画の軌跡、"dark" / "bright" = z スタックの膜や
細胞)、color="time" なら先頭軸(時刻 / 奥行き)の色、"intensity" なら明るさで塗り、yaw を yaw_start から
yaw_span 度ぶん等分に回す(pitch 固定)。展示と Studio の出口。video_write_gif でそのまま GIF にできる。
frames = video_cube_orbit(clip, n_frames=24, size=200) video_write_gif(frames, “cube.gif”, fps=10)
py -3.11 examples/poc_video_cube.pyrgbvideo を入力に取れる)render)Provenance: videocube.py — VIDEOCUBE operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.